O melhor lado da Core Keeper Gameplay
O melhor lado da Core Keeper Gameplay
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’s simple skill system. The more you do a particular activity, the more points you bank to spend on related perks. You choose a starting class, which offers bonuses — I decided to be a cook, which automatically gave me a cooking pot and some mushrooms.
This is done by activating all three boss statues connected to it. Each is associated with one of the first three bosses. Defeating that boss will drop an essence necessary to activate their statue:
Next, craft a watering can and fill it up at the nearest underground lake, and you’ll have crops ready in almost no time at all — everything grew faster than we expected.
Once you feel that you have solid equipment, you're going to want to start hunting for Glurch. Glurch is the first boss; it is a giant slime that is constantly jumping in place. You'll have to explore the area around the Core and listen for a slamming sound.
As soon as you find enough fiber (which you’ll only find in wooden crates for now), make yourself a bed. Taking a quick nap will top off your health bar, so you can conserve your food before running back out to fight slimes.
It’s a familiar cadence: use resources to beef up your base, craft items that help you explore further, gear up for the boss fight, make secondary bases, and improve the return routes to key areas. As the paths you’ve created grow more convoluted, you can rely on your map, which you’re able to pull out as an overlay.
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To activate a Waypoint, explore the map and locate the deactivated warp pads. Interact with them to activate the Waypoint and register them to your map.
, any equipped armor will take some durability damage. Any items you had in your inventory (but not on your Hotbar) will be collected in a tombstone marking where you died.
beginner’s guide, we’ll go through a few tips to help you get the most out of your first few hours of gameplay as you find ways to thrive and survive in your mysterious procedurally generated cavern.
The game design of the production is certainly the most alive and irrepressible part, as well as the world around the main character. In addition, I have given names to some animals within the production, which could please the colleagues of TGM.
This time I'm running because I found a carrot for the first time and I can't wait to see what new meals I can cook with it. In Core Keeper I may be trapped in the dark with unspeakable horrors, but I'm also comfortable enough to get excited about making a stew.
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